![]() We rain down rad-bombs on the opponent and then just sort of ignore it. Boy, it sure would be nice to have one of those. Some factions have abilities that trigger when their opponent is battle-shocked. The Battle-shock wears off before either player’s command phase on battle round 2, so there’s no interaction there. You can’t score primary missions on the first turn, so that’s out. If there is some crucial stratagem they plan on using during the first round, or a key unit for achieving secondary missions, then your opponent can just … choose not to Battle-shock that unit. But in the grand scheme of things, it’s a rounding error. Do you mind?” Battle-Shock Doesn’t Matter First Turn Your opponent walks into the first battle round and sees you slack-jawed and bloodied, index in hand, and asks “What the hell are you doing?” while you look at them, “I’m kicking my own ass. You don’t even have to wait for the their first turn to be at a disadvantage. If you’re going against Dark Angels, you unlock a whole host of buffs with functionally no downside. If you are going against Adepta Sororitas, then they can choose for 2/3 of their army to start with a +1 to hit bonus on all their shooting. If you are going against Necrons, then it does nothing more than granting them a little extra maneuvering with reanimated models. Sometimes this detachment ability will do nothing, but it can be worse than doing nothing. Take your time to figure out how to use my own rules against me. This isn’t even a passive detachment ability, it’s an ability where you gift your opponent the benefit of choice. Your opponent gets to make all the decisions. Where do I even start with this thing? Negative Agency
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